{"status":"public","place":"Corfu, Greece","date_updated":"2025-02-10T14:18:50Z","_id":"47380","page":"61–67","title":"A Survey of Variation Techniques for Repetitive Games Music","publisher":"ACM SIGCHI","date_created":"2023-09-25T10:44:16Z","user_id":"55565","author":[{"full_name":"Berndt, A.","last_name":"Berndt","first_name":"A."},{"first_name":"R.","full_name":"Dachselt, R.","last_name":"Dachselt"},{"first_name":"R.","last_name":"Groh","full_name":"Groh, R."}],"publication":"{Audio Mostly 2012: 6th Conf. on Interaction with Sound—Sound and Future Vision}","year":"2012","type":"conference","citation":{"ama":"Berndt A, Dachselt R, Groh R. A Survey of Variation Techniques for Repetitive Games Music. In: {Audio Mostly 2012: 6th Conf. on Interaction with Sound—Sound and Future Vision}. ACM SIGCHI; 2012:61–67.","bibtex":"@inproceedings{Berndt_Dachselt_Groh_2012, place={Corfu, Greece}, title={A Survey of Variation Techniques for Repetitive Games Music}, booktitle={{Audio Mostly 2012: 6th Conf. on Interaction with Sound—Sound and Future Vision}}, publisher={ACM SIGCHI}, author={Berndt, A. and Dachselt, R. and Groh, R.}, year={2012}, pages={61–67} }","ieee":"A. Berndt, R. Dachselt, and R. Groh, “A Survey of Variation Techniques for Repetitive Games Music,” in {Audio Mostly 2012: 6th Conf. on Interaction with Sound—Sound and Future Vision}, 2012, pp. 61–67.","short":"A. Berndt, R. Dachselt, R. Groh, in: {Audio Mostly 2012: 6th Conf. on Interaction with Sound—Sound and Future Vision}, ACM SIGCHI, Corfu, Greece, 2012, pp. 61–67.","apa":"Berndt, A., Dachselt, R., & Groh, R. (2012). A Survey of Variation Techniques for Repetitive Games Music. {Audio Mostly 2012: 6th Conf. on Interaction with Sound—Sound and Future Vision}, 61–67.","chicago":"Berndt, A., R. Dachselt, and R. Groh. “A Survey of Variation Techniques for Repetitive Games Music.” In {Audio Mostly 2012: 6th Conf. on Interaction with Sound—Sound and Future Vision}, 61–67. Corfu, Greece: ACM SIGCHI, 2012.","mla":"Berndt, A., et al. “A Survey of Variation Techniques for Repetitive Games Music.” {Audio Mostly 2012: 6th Conf. on Interaction with Sound—Sound and Future Vision}, ACM SIGCHI, 2012, pp. 61–67."}}