{"user_id":"55565","publisher":"Interactive Institute/Sonic Studio","author":[{"full_name":"Berndt, A.","last_name":"Berndt","first_name":"A."},{"first_name":"K.","last_name":"Hartmann","full_name":"Hartmann, K."},{"full_name":"Röber, N.","first_name":"N.","last_name":"Röber"},{"last_name":"Masuch","first_name":"M.","full_name":"Masuch, M."}],"page":"53–59","date_created":"2023-09-25T10:44:21Z","citation":{"ama":"Berndt A, Hartmann K, Röber N, Masuch M. Composition and Arrangement Techniques for Music in Interactive Immersive Environments. In: {Audio Mostly 2006: A Conf. on Sound in Games}. Interactive Institute/Sonic Studio; 2006:53–59.","ieee":"A. Berndt, K. Hartmann, N. Röber, and M. Masuch, “Composition and Arrangement Techniques for Music in Interactive Immersive Environments,” in {Audio Mostly 2006: A Conf. on Sound in Games}, 2006, pp. 53–59.","mla":"Berndt, A., et al. “Composition and Arrangement Techniques for Music in Interactive Immersive Environments.” {Audio Mostly 2006: A Conf. on Sound in Games}, Interactive Institute/Sonic Studio, 2006, pp. 53–59.","chicago":"Berndt, A., K. Hartmann, N. Röber, and M. Masuch. “Composition and Arrangement Techniques for Music in Interactive Immersive Environments.” In {Audio Mostly 2006: A Conf. on Sound in Games}, 53–59. Piteå, Sweden: Interactive Institute/Sonic Studio, 2006.","apa":"Berndt, A., Hartmann, K., Röber, N., & Masuch, M. (2006). Composition and Arrangement Techniques for Music in Interactive Immersive Environments. {Audio Mostly 2006: A Conf. on Sound in Games}, 53–59.","bibtex":"@inproceedings{Berndt_Hartmann_Röber_Masuch_2006, place={Piteå, Sweden}, title={Composition and Arrangement Techniques for Music in Interactive Immersive Environments}, booktitle={{Audio Mostly 2006: A Conf. on Sound in Games}}, publisher={Interactive Institute/Sonic Studio}, author={Berndt, A. and Hartmann, K. and Röber, N. and Masuch, M.}, year={2006}, pages={53–59} }","short":"A. Berndt, K. Hartmann, N. Röber, M. Masuch, in: {Audio Mostly 2006: A Conf. on Sound in Games}, Interactive Institute/Sonic Studio, Piteå, Sweden, 2006, pp. 53–59."},"status":"public","type":"conference","place":"Piteå, Sweden","title":"Composition and Arrangement Techniques for Music in Interactive Immersive Environments","year":"2006","publication":"{Audio Mostly 2006: A Conf. on Sound in Games}","_id":"47413","date_updated":"2025-02-10T14:16:19Z"}