{"intvolume":" 116","date_updated":"2023-12-04T13:46:08Z","title":"The perils of gamification: Does engaging with gamified services increase users’ willingness to disclose personal information?","publication":"Computers in Human Behavior","_id":"49464","status":"public","date_created":"2023-12-04T13:38:05Z","author":[{"first_name":"S.","last_name":"Trang","full_name":"Trang, S."},{"first_name":"W.","last_name":"Weiger","full_name":"Weiger, W."}],"year":"2021","user_id":"98948","citation":{"apa":"Trang, S., & Weiger, W. (2021). The perils of gamification: Does engaging with gamified services increase users’ willingness to disclose personal information? Computers in Human Behavior, 116.","chicago":"Trang, S., and W. Weiger. “The Perils of Gamification: Does Engaging with Gamified Services Increase Users’ Willingness to Disclose Personal Information?” Computers in Human Behavior 116 (2021).","mla":"Trang, S., and W. Weiger. “The Perils of Gamification: Does Engaging with Gamified Services Increase Users’ Willingness to Disclose Personal Information?” Computers in Human Behavior, vol. 116, 2021.","ama":"Trang S, Weiger W. The perils of gamification: Does engaging with gamified services increase users’ willingness to disclose personal information? Computers in Human Behavior. 2021;116.","ieee":"S. Trang and W. Weiger, “The perils of gamification: Does engaging with gamified services increase users’ willingness to disclose personal information?,” Computers in Human Behavior, vol. 116, 2021.","bibtex":"@article{Trang_Weiger_2021, title={The perils of gamification: Does engaging with gamified services increase users’ willingness to disclose personal information?}, volume={116}, journal={Computers in Human Behavior}, author={Trang, S. and Weiger, W.}, year={2021} }","short":"S. Trang, W. Weiger, Computers in Human Behavior 116 (2021)."},"volume":116,"type":"journal_article","department":[{"_id":"792"}]}