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<titleInfo><title>Preserving, Restoring, and Passing Down Video-Game Music from the Past: The Case of Directmusic</title></titleInfo>





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  <namePart type="given">Luca A.</namePart>
  <namePart type="family">Ludovico</namePart>
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  <namePart type="given">Alberto</namePart>
  <namePart type="family">Mattea</namePart>
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  <namePart type="given">Davide Andrea</namePart>
  <namePart type="family">Mauro</namePart>
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<originInfo><dateIssued encoding="w3cdtf">2022</dateIssued>
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<relatedItem type="host"><titleInfo><title>Proceedings of the 19th Sound and Music Computing Conference, June 5-12th, 2022, Saint-Étienne (France)</title></titleInfo><identifier type="doi">10.5281/ZENODO.6573638</identifier>
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<chicago>Ludovico, Luca A., Alberto Mattea, and Davide Andrea Mauro. “Preserving, Restoring, and Passing Down Video-Game Music from the Past: The Case of Directmusic.” &lt;i&gt;Proceedings of the 19th Sound and Music Computing Conference, June 5-12th, 2022, Saint-Étienne (France)&lt;/i&gt;, 2022. &lt;a href=&quot;https://doi.org/10.5281/ZENODO.6573638&quot;&gt;https://doi.org/10.5281/ZENODO.6573638&lt;/a&gt;.</chicago>
<ieee>L. A. Ludovico, A. Mattea, and D. A. Mauro, “Preserving, Restoring, and Passing Down Video-Game Music from the Past: The Case of Directmusic,” &lt;i&gt;Proceedings of the 19th Sound and Music Computing Conference, June 5-12th, 2022, Saint-Étienne (France)&lt;/i&gt;, 2022, doi: &lt;a href=&quot;https://doi.org/10.5281/ZENODO.6573638&quot;&gt;10.5281/ZENODO.6573638&lt;/a&gt;.</ieee>
<ama>Ludovico LA, Mattea A, Mauro DA. Preserving, Restoring, and Passing Down Video-Game Music from the Past: The Case of Directmusic. &lt;i&gt;Proceedings of the 19th Sound and Music Computing Conference, June 5-12th, 2022, Saint-Étienne (France)&lt;/i&gt;. Published online 2022. doi:&lt;a href=&quot;https://doi.org/10.5281/ZENODO.6573638&quot;&gt;10.5281/ZENODO.6573638&lt;/a&gt;</ama>
<mla>Ludovico, Luca A., et al. “Preserving, Restoring, and Passing Down Video-Game Music from the Past: The Case of Directmusic.” &lt;i&gt;Proceedings of the 19th Sound and Music Computing Conference, June 5-12th, 2022, Saint-Étienne (France)&lt;/i&gt;, 2022, doi:&lt;a href=&quot;https://doi.org/10.5281/ZENODO.6573638&quot;&gt;10.5281/ZENODO.6573638&lt;/a&gt;.</mla>
<bibtex>@article{Ludovico_Mattea_Mauro_2022, title={Preserving, Restoring, and Passing Down Video-Game Music from the Past: The Case of Directmusic}, DOI={&lt;a href=&quot;https://doi.org/10.5281/ZENODO.6573638&quot;&gt;10.5281/ZENODO.6573638&lt;/a&gt;}, journal={Proceedings of the 19th Sound and Music Computing Conference, June 5-12th, 2022, Saint-Étienne (France)}, author={Ludovico, Luca A. and Mattea, Alberto and Mauro, Davide Andrea}, year={2022} }</bibtex>
<short>L.A. Ludovico, A. Mattea, D.A. Mauro, Proceedings of the 19th Sound and Music Computing Conference, June 5-12th, 2022, Saint-Étienne (France) (2022).</short>
<apa>Ludovico, L. A., Mattea, A., &amp;#38; Mauro, D. A. (2022). Preserving, Restoring, and Passing Down Video-Game Music from the Past: The Case of Directmusic. &lt;i&gt;Proceedings of the 19th Sound and Music Computing Conference, June 5-12th, 2022, Saint-Étienne (France)&lt;/i&gt;. &lt;a href=&quot;https://doi.org/10.5281/ZENODO.6573638&quot;&gt;https://doi.org/10.5281/ZENODO.6573638&lt;/a&gt;</apa>
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