{"issue":"6","publication_identifier":{"issn":["0730-0301","1557-7368"]},"citation":{"chicago":"Ebke, Hans-Christian, Marcel Campen, David Bommes, and Leif Kobbelt. “Level-of-Detail Quad Meshing.” ACM Transactions on Graphics 33, no. 6 (2014): 1–11. https://doi.org/10.1145/2661229.2661240.","ieee":"H.-C. Ebke, M. Campen, D. Bommes, and L. Kobbelt, “Level-of-detail quad meshing,” ACM Transactions on Graphics, vol. 33, no. 6, pp. 1–11, 2014, doi: 10.1145/2661229.2661240.","bibtex":"@article{Ebke_Campen_Bommes_Kobbelt_2014, title={Level-of-detail quad meshing}, volume={33}, DOI={10.1145/2661229.2661240}, number={6}, journal={ACM Transactions on Graphics}, publisher={Association for Computing Machinery (ACM)}, author={Ebke, Hans-Christian and Campen, Marcel and Bommes, David and Kobbelt, Leif}, year={2014}, pages={1–11} }","apa":"Ebke, H.-C., Campen, M., Bommes, D., & Kobbelt, L. (2014). Level-of-detail quad meshing. ACM Transactions on Graphics, 33(6), 1–11. https://doi.org/10.1145/2661229.2661240","mla":"Ebke, Hans-Christian, et al. “Level-of-Detail Quad Meshing.” ACM Transactions on Graphics, vol. 33, no. 6, Association for Computing Machinery (ACM), 2014, pp. 1–11, doi:10.1145/2661229.2661240.","ama":"Ebke H-C, Campen M, Bommes D, Kobbelt L. Level-of-detail quad meshing. ACM Transactions on Graphics. 2014;33(6):1-11. doi:10.1145/2661229.2661240","short":"H.-C. Ebke, M. Campen, D. Bommes, L. Kobbelt, ACM Transactions on Graphics 33 (2014) 1–11."},"extern":"1","department":[{"_id":"969"}],"date_created":"2025-06-27T10:23:37Z","author":[{"full_name":"Ebke, Hans-Christian","first_name":"Hans-Christian","last_name":"Ebke"},{"full_name":"Campen, Marcel","first_name":"Marcel","id":"114904","last_name":"Campen","orcid":"0000-0003-2340-3462"},{"first_name":"David","full_name":"Bommes, David","last_name":"Bommes"},{"last_name":"Kobbelt","full_name":"Kobbelt, Leif","first_name":"Leif"}],"doi":"10.1145/2661229.2661240","abstract":[{"lang":"eng","text":"The most effective and popular tools for obtaining feature aligned quad meshes from triangular input meshes are based on cross field guided parametrization. These methods are incarnations of a conceptual three-step pipeline: (1) cross field computation, (2) field-guided surface parametrization, (3) quad mesh extraction. While in most meshing scenarios the user prescribes a desired target quad size or edge length, this information is typically taken into account from step 2 onwards only, but not in the cross field computation step. This turns into a problem in the presence of small scale geometric or topological features or noise in the input mesh: closely placed singularities are induced in the cross field, which are not properly reproducible by vertices in a quad mesh with the prescribed edge length, causing severe distortions or even failure of the meshing algorithm. We reformulate the construction of cross fields as well as field-guided parametrizations in a scale-aware manner which effectively suppresses densely spaced features and noise of geometric as well as topological kind. Dominant large-scale features are adequately preserved in the output by relying on the unaltered input mesh as the computational domain."}],"year":"2014","title":"Level-of-detail quad meshing","language":[{"iso":"eng"}],"date_updated":"2025-07-14T12:41:24Z","publication":"ACM Transactions on Graphics","publisher":"Association for Computing Machinery (ACM)","user_id":"117512","publication_status":"published","volume":33,"page":"1-11","intvolume":" 33","type":"journal_article","status":"public","_id":"60445"}