---
res:
  bibo_abstract:
  - Abstract This study explores the usability and onboarding process of a Mixed Reality
    (MR) application called PEARL, designed to prepare students for laboratory work.
    Originally developed for mobile Augmented Reality (mAR), PEARL was adapted for
    MR to offer a more immersive and intuitive experience through hand and gesture
    controls. Since many students lack experience with MR devices, a user-friendly
    onboarding system is essential. The study aims to redesign PEARL’s user interface
    and onboarding experience, evaluating how intuitive interaction elements impact
    usability. First, a literature review will identify existing usability guidelines
    for MR applications, which will guide the redesign of the interface. This new
    version will then be tested with students through a user study. Feedback will
    be collected via an online survey to assess the onboarding and user experience,
    and the findings will be used to refine the design further. The expected outcome
    is an improved onboarding process and interface, making PEARL accessible even
    for MR novices, enhancing their ability to interact with 3D objects in a real-world
    setting. Ultimately, the study aims to provide best practices for developing intuitive
    MR interfaces and effective onboarding experiences, especially in educational
    contexts.@eng
  bibo_authorlist:
  - foaf_Person:
      foaf_givenName: Mesut
      foaf_name: Alptekin, Mesut
      foaf_surname: Alptekin
      foaf_workInfoHomepage: http://www.librecat.org/personId=11763
    orcid: 0009-0004-8545-1165
  - foaf_Person:
      foaf_givenName: Daniel
      foaf_name: Münstermann, Daniel
      foaf_surname: Münstermann
  - foaf_Person:
      foaf_givenName: Katrin
      foaf_name: Temmen, Katrin
      foaf_surname: Temmen
  bibo_doi: 10.1007/978-3-032-07319-8_19
  bibo_volume: 2
  dct_date: 2026^xs_gYear
  dct_isPartOf:
  - http://id.crossref.org/issn/2367-3370
  - http://id.crossref.org/issn/2367-3389
  - http://id.crossref.org/issn/9783032073181
  - http://id.crossref.org/issn/9783032073198
  dct_language: eng
  dct_publisher: Springer Nature Switzerland@
  dct_subject:
  - Meta Quest 3
  - Augmented Reality
  - Mixed Reality
  - PEARL
  - Electrical Engineering
  - Laboratory Training
  - Onboarding
  - User Experience
  - User Interface
  - Heuristics
  dct_title: 'Designing and Evaluating the Usability and Onboarding for a Mixed-Reality
    Application: A Case Study with PEARL (Paderborn Electrical Engineering AR Laboratory)
    and Meta Quest 3@'
...
