---
_id: '65515'
abstract:
- lang: eng
  text: Abstract This study explores the usability and onboarding process of a Mixed
    Reality (MR) application called PEARL, designed to prepare students for laboratory
    work. Originally developed for mobile Augmented Reality (mAR), PEARL was adapted
    for MR to offer a more immersive and intuitive experience through hand and gesture
    controls. Since many students lack experience with MR devices, a user-friendly
    onboarding system is essential. The study aims to redesign PEARL’s user interface
    and onboarding experience, evaluating how intuitive interaction elements impact
    usability. First, a literature review will identify existing usability guidelines
    for MR applications, which will guide the redesign of the interface. This new
    version will then be tested with students through a user study. Feedback will
    be collected via an online survey to assess the onboarding and user experience,
    and the findings will be used to refine the design further. The expected outcome
    is an improved onboarding process and interface, making PEARL accessible even
    for MR novices, enhancing their ability to interact with 3D objects in a real-world
    setting. Ultimately, the study aims to provide best practices for developing intuitive
    MR interfaces and effective onboarding experiences, especially in educational
    contexts.
author:
- first_name: Mesut
  full_name: Alptekin, Mesut
  id: '11763'
  last_name: Alptekin
  orcid: 0009-0004-8545-1165
- first_name: Daniel
  full_name: Münstermann, Daniel
  last_name: Münstermann
- first_name: Katrin
  full_name: Temmen, Katrin
  last_name: Temmen
citation:
  ama: 'Alptekin M, Münstermann D, Temmen K. Designing and Evaluating the Usability
    and Onboarding for a Mixed-Reality Application: A Case Study with PEARL (Paderborn
    Electrical Engineering AR Laboratory) and Meta Quest 3. In: <i>Lecture Notes in
    Networks and Systems</i>. Vol 2. Smart Technologies for an All-Electric Society.
    Springer Nature Switzerland; 2026:199-211. doi:<a href="https://doi.org/10.1007/978-3-032-07319-8_19">10.1007/978-3-032-07319-8_19</a>'
  apa: 'Alptekin, M., Münstermann, D., &#38; Temmen, K. (2026). Designing and Evaluating
    the Usability and Onboarding for a Mixed-Reality Application: A Case Study with PEARL
    (Paderborn Electrical Engineering AR Laboratory) and Meta Quest 3. In <i>Lecture
    Notes in Networks and Systems</i> (Vol. 2, pp. 199–211). Springer Nature Switzerland.
    <a href="https://doi.org/10.1007/978-3-032-07319-8_19">https://doi.org/10.1007/978-3-032-07319-8_19</a>'
  bibtex: '@inbook{Alptekin_Münstermann_Temmen_2026, place={Cham}, series={Smart Technologies
    for an All-Electric Society}, title={Designing and Evaluating the Usability and Onboarding
    for a Mixed-Reality Application: A Case Study with PEARL (Paderborn Electrical
    Engineering AR Laboratory) and Meta Quest 3}, volume={2}, DOI={<a href="https://doi.org/10.1007/978-3-032-07319-8_19">10.1007/978-3-032-07319-8_19</a>},
    booktitle={Lecture Notes in Networks and Systems}, publisher={Springer Nature
    Switzerland}, author={Alptekin, Mesut and Münstermann, Daniel and Temmen, Katrin},
    year={2026}, pages={199–211}, collection={Smart Technologies for an All-Electric
    Society} }'
  chicago: 'Alptekin, Mesut, Daniel Münstermann, and Katrin Temmen. “Designing and Evaluating
    the Usability and Onboarding for a Mixed-Reality Application: A Case Study with PEARL
    (Paderborn Electrical Engineering AR Laboratory) and Meta Quest 3.” In <i>Lecture
    Notes in Networks and Systems</i>, 2:199–211. Smart Technologies for an All-Electric
    Society. Cham: Springer Nature Switzerland, 2026. <a href="https://doi.org/10.1007/978-3-032-07319-8_19">https://doi.org/10.1007/978-3-032-07319-8_19</a>.'
  ieee: 'M. Alptekin, D. Münstermann, and K. Temmen, “Designing and Evaluating the Usability
    and Onboarding for a Mixed-Reality Application: A Case Study with PEARL (Paderborn
    Electrical Engineering AR Laboratory) and Meta Quest 3,” in <i>Lecture Notes in
    Networks and Systems</i>, vol. 2, Cham: Springer Nature Switzerland, 2026, pp.
    199–211.'
  mla: 'Alptekin, Mesut, et al. “Designing and Evaluating the Usability and Onboarding
    for a Mixed-Reality Application: A Case Study with PEARL (Paderborn Electrical
    Engineering AR Laboratory) and Meta Quest 3.” <i>Lecture Notes in Networks and
    Systems</i>, vol. 2, Springer Nature Switzerland, 2026, pp. 199–211, doi:<a href="https://doi.org/10.1007/978-3-032-07319-8_19">10.1007/978-3-032-07319-8_19</a>.'
  short: 'M. Alptekin, D. Münstermann, K. Temmen, in: Lecture Notes in Networks and
    Systems, Springer Nature Switzerland, Cham, 2026, pp. 199–211.'
conference:
  end_date: 2025-04-11
  location: Santiago, Chile
  name: International Conference on Smart Technologies & Education (STE2025)
  start_date: 2025-04-09
date_created: 2026-04-29T09:12:41Z
date_updated: 2026-04-29T09:23:02Z
department:
- _id: '34'
- _id: '3'
- _id: '300'
doi: 10.1007/978-3-032-07319-8_19
intvolume: '         2'
keyword:
- Meta Quest 3
- Augmented Reality
- Mixed Reality
- PEARL
- Electrical Engineering
- Laboratory Training
- Onboarding
- User Experience
- User Interface
- Heuristics
language:
- iso: eng
page: 199-211
place: Cham
publication: Lecture Notes in Networks and Systems
publication_identifier:
  isbn:
  - '9783032073181'
  - '9783032073198'
  issn:
  - 2367-3370
  - 2367-3389
publication_status: published
publisher: Springer Nature Switzerland
series_title: Smart Technologies for an All-Electric Society
status: public
title: 'Designing and Evaluating the Usability and Onboarding for a Mixed-Reality
  Application: A Case Study with PEARL (Paderborn Electrical Engineering AR Laboratory)
  and Meta Quest 3'
type: book_chapter
user_id: '11763'
volume: 2
year: '2026'
...
