Beyond Minecraft: Facilitating Computational Thinking through Modeling and Programming in 3D
A. Repenning, D. C. Webb, C. Brand, F. Gluck, R. Grover, S. Miller, H. Nickerson, M. Song, IEEE Computer Graphics and Applications 34 (2014) 68–71.
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Journal Article
| English
Author
Repenning, A.;
C. Webb, D.;
Brand, C.;
Gluck, F.;
Grover, R.;
Miller, S.;
Nickerson, H.;
Song, M.
Publishing Year
Journal Title
IEEE Computer Graphics and Applications
Volume
34
Issue
3
Page
68-71
LibreCat-ID
Cite this
Repenning A, C. Webb D, Brand C, et al. Beyond Minecraft: Facilitating Computational Thinking through Modeling and Programming in 3D. IEEE Computer Graphics and Applications. 2014;34(3):68-71. doi:10.1109/MCG.2014.46
Repenning, A., C. Webb, D., Brand, C., Gluck, F., Grover, R., Miller, S., … Song, M. (2014). Beyond Minecraft: Facilitating Computational Thinking through Modeling and Programming in 3D. IEEE Computer Graphics and Applications, 34(3), 68–71. https://doi.org/10.1109/MCG.2014.46
@article{Repenning_C. Webb_Brand_Gluck_Grover_Miller_Nickerson_Song_2014, title={Beyond Minecraft: Facilitating Computational Thinking through Modeling and Programming in 3D}, volume={34}, DOI={10.1109/MCG.2014.46}, number={3}, journal={IEEE Computer Graphics and Applications}, publisher={IEEE}, author={Repenning, A. and C. Webb, D. and Brand, C. and Gluck, F. and Grover, R. and Miller, S. and Nickerson, H. and Song, M.}, year={2014}, pages={68–71} }
Repenning, A., D. C. Webb, C. Brand, F. Gluck, R. Grover, S. Miller, H. Nickerson, and M. Song. “Beyond Minecraft: Facilitating Computational Thinking through Modeling and Programming in 3D.” IEEE Computer Graphics and Applications 34, no. 3 (2014): 68–71. https://doi.org/10.1109/MCG.2014.46.
A. Repenning et al., “Beyond Minecraft: Facilitating Computational Thinking through Modeling and Programming in 3D,” IEEE Computer Graphics and Applications, vol. 34, no. 3, pp. 68–71, 2014.
Repenning, A., et al. “Beyond Minecraft: Facilitating Computational Thinking through Modeling and Programming in 3D.” IEEE Computer Graphics and Applications, vol. 34, no. 3, IEEE, 2014, pp. 68–71, doi:10.1109/MCG.2014.46.