Incorporating Modern OpenGL into Computer Graphics Education

G. Reina, T. Müller, T. Ertl, IEEE Computer Graphics and Applications 34 (2014) 16–21.

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Journal Article | English
Author
Reina, G.; Müller, T.; Ertl, T.
Publishing Year
Journal Title
IEEE Computer Graphics and Applications
Volume
34
Issue
4
Page
16-21
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Reina G, Müller T, Ertl T. Incorporating Modern OpenGL into Computer Graphics Education. IEEE Computer Graphics and Applications. 2014;34(4):16-21. doi:10.1109/MCG.2014.69
Reina, G., Müller, T., & Ertl, T. (2014). Incorporating Modern OpenGL into Computer Graphics Education. IEEE Computer Graphics and Applications, 34(4), 16–21. https://doi.org/10.1109/MCG.2014.69
@article{Reina_Müller_Ertl_2014, title={Incorporating Modern OpenGL into Computer Graphics Education}, volume={34}, DOI={10.1109/MCG.2014.69}, number={4}, journal={IEEE Computer Graphics and Applications}, publisher={IEEE}, author={Reina, G. and Müller, T. and Ertl, T.}, year={2014}, pages={16–21} }
Reina, G., T. Müller, and T. Ertl. “Incorporating Modern OpenGL into Computer Graphics Education.” IEEE Computer Graphics and Applications 34, no. 4 (2014): 16–21. https://doi.org/10.1109/MCG.2014.69.
G. Reina, T. Müller, and T. Ertl, “Incorporating Modern OpenGL into Computer Graphics Education,” IEEE Computer Graphics and Applications, vol. 34, no. 4, pp. 16–21, 2014.
Reina, G., et al. “Incorporating Modern OpenGL into Computer Graphics Education.” IEEE Computer Graphics and Applications, vol. 34, no. 4, IEEE, 2014, pp. 16–21, doi:10.1109/MCG.2014.69.

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