Creative Educational Use of Virtual Reality: Working with Second Life

M. Cao, Y. Li, Z. Pan, J. Csete, S. Sun, J. Li, Y. Liu, Computer Graphics and Applications, IEEE 34 (2014) 83–87.

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Computer Graphics and Applications, IEEE
Volume
34
Page
83-87
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Cao M, Li Y, Pan Z, et al. Creative Educational Use of Virtual Reality: Working with Second Life. Computer Graphics and Applications, IEEE. 2014;34:83-87. doi:10.1109/MCG.2014.87
Cao, M., Li, Y., Pan, Z., Csete, J., Sun, S., Li, J., & Liu, Y. (2014). Creative Educational Use of Virtual Reality: Working with Second Life. Computer Graphics and Applications, IEEE, 34, 83–87. https://doi.org/10.1109/MCG.2014.87
@article{Cao_Li_Pan_Csete_Sun_Li_Liu_2014, title={Creative Educational Use of Virtual Reality: Working with Second Life}, volume={34}, DOI={10.1109/MCG.2014.87}, journal={Computer Graphics and Applications, IEEE}, publisher={IEEE}, author={Cao, M. and Li, Y. and Pan, Z. and Csete, J. and Sun, S. and Li, J. and Liu, Y.}, year={2014}, pages={83–87} }
Cao, M., Y. Li, Z. Pan, J. Csete, S. Sun, J. Li, and Y. Liu. “Creative Educational Use of Virtual Reality: Working with Second Life.” Computer Graphics and Applications, IEEE 34 (2014): 83–87. https://doi.org/10.1109/MCG.2014.87.
M. Cao et al., “Creative Educational Use of Virtual Reality: Working with Second Life,” Computer Graphics and Applications, IEEE, vol. 34, pp. 83–87, 2014.
Cao, M., et al. “Creative Educational Use of Virtual Reality: Working with Second Life.” Computer Graphics and Applications, IEEE, vol. 34, IEEE, 2014, pp. 83–87, doi:10.1109/MCG.2014.87.

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