GPU-Based Local Tone Mapping in the Context of Virtual Night Driving

J. Berssenbr{\"u}gge, E. Bonner, in: ASME, 2 Park Avenue, New York, NY 10016, 2013.

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Conference Paper | Published | English
Author
Berssenbr{\"u}gge, Jan; Bonner, Erik
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Volume
13(2)
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Berssenbr{\"u}gge J, Bonner E. GPU-Based Local Tone Mapping in the Context of Virtual Night Driving. In: Vol 13(2). ASME; 2013.
Berssenbr{\"u}gge, J., & Bonner, E. (2013). GPU-Based Local Tone Mapping in the Context of Virtual Night Driving. 13(2).
@inproceedings{Berssenbr{\"u}gge_Bonner_2013, place={2 Park Avenue, New York, NY 10016}, title={GPU-Based Local Tone Mapping in the Context of Virtual Night Driving}, volume={13(2)}, publisher={ASME}, author={Berssenbr{\"u}gge, Jan and Bonner, Erik}, year={2013} }
Berssenbr{\"u}gge, Jan, and Erik Bonner. “GPU-Based Local Tone Mapping in the Context of Virtual Night Driving,” Vol. 13(2). 2 Park Avenue, New York, NY 10016: ASME, 2013.
J. Berssenbr{\"u}gge and E. Bonner, “GPU-Based Local Tone Mapping in the Context of Virtual Night Driving,” 2013, vol. 13(2).
Berssenbr{\"u}gge, Jan, and Erik Bonner. GPU-Based Local Tone Mapping in the Context of Virtual Night Driving. ASME, 2013.

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