Brain activity in goal-directed movements in a real compared to a virtual environment using the Nintendo Wii
J. Baumeister, K. Reinecke, M. Cordes, C. Lerch, M. Weiß, Neuroscience Letters 481 (2010) 47–50.
Download
No fulltext has been uploaded.
Journal Article
| Published
| English
Author
Baumeister, Jochen;
Reinecke, Kirsten;
Cordes, Marjolijn;
Lerch, Christiane;
Weiß, Michael
Department
Publishing Year
Journal Title
Neuroscience Letters
Volume
481
Issue
1
Page
47-50
ISSN
LibreCat-ID
Cite this
Baumeister J, Reinecke K, Cordes M, Lerch C, Weiß M. Brain activity in goal-directed movements in a real compared to a virtual environment using the Nintendo Wii. Neuroscience Letters. 2010;481(1):47-50. doi:10.1016/j.neulet.2010.06.051
Baumeister, J., Reinecke, K., Cordes, M., Lerch, C., & Weiß, M. (2010). Brain activity in goal-directed movements in a real compared to a virtual environment using the Nintendo Wii. Neuroscience Letters, 481(1), 47–50. https://doi.org/10.1016/j.neulet.2010.06.051
@article{Baumeister_Reinecke_Cordes_Lerch_Weiß_2010, title={Brain activity in goal-directed movements in a real compared to a virtual environment using the Nintendo Wii}, volume={481}, DOI={10.1016/j.neulet.2010.06.051}, number={1}, journal={Neuroscience Letters}, publisher={Elsevier BV}, author={Baumeister, Jochen and Reinecke, Kirsten and Cordes, Marjolijn and Lerch, Christiane and Weiß, Michael}, year={2010}, pages={47–50} }
Baumeister, Jochen, Kirsten Reinecke, Marjolijn Cordes, Christiane Lerch, and Michael Weiß. “Brain Activity in Goal-Directed Movements in a Real Compared to a Virtual Environment Using the Nintendo Wii.” Neuroscience Letters 481, no. 1 (2010): 47–50. https://doi.org/10.1016/j.neulet.2010.06.051.
J. Baumeister, K. Reinecke, M. Cordes, C. Lerch, and M. Weiß, “Brain activity in goal-directed movements in a real compared to a virtual environment using the Nintendo Wii,” Neuroscience Letters, vol. 481, no. 1, pp. 47–50, 2010, doi: 10.1016/j.neulet.2010.06.051.
Baumeister, Jochen, et al. “Brain Activity in Goal-Directed Movements in a Real Compared to a Virtual Environment Using the Nintendo Wii.” Neuroscience Letters, vol. 481, no. 1, Elsevier BV, 2010, pp. 47–50, doi:10.1016/j.neulet.2010.06.051.