A Novel Technique and its Application to Computer Go

L. Schaefers, M. Platzner, IEEE Transactions on Computational Intelligence and AI in Games 6 (2014) 361–374.

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Journal Article | English
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Journal Title
IEEE Transactions on Computational Intelligence and AI in Games
Volume
6
Issue
3
Page
361-374
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Schaefers L, Platzner M. A Novel Technique and its Application to Computer Go. IEEE Transactions on Computational Intelligence and AI in Games. 2014;6(3):361-374. doi:10.1109/TCIAIG.2014.2346997
Schaefers, L., & Platzner, M. (2014). A Novel Technique and its Application to Computer Go. IEEE Transactions on Computational Intelligence and AI in Games, 6(3), 361–374. https://doi.org/10.1109/TCIAIG.2014.2346997
@article{Schaefers_Platzner_2014, title={A Novel Technique and its Application to Computer Go}, volume={6}, DOI={10.1109/TCIAIG.2014.2346997}, number={3}, journal={IEEE Transactions on Computational Intelligence and AI in Games}, author={Schaefers, Lars and Platzner, Marco}, year={2014}, pages={361–374} }
Schaefers, Lars, and Marco Platzner. “A Novel Technique and Its Application to Computer Go.” IEEE Transactions on Computational Intelligence and AI in Games 6, no. 3 (2014): 361–74. https://doi.org/10.1109/TCIAIG.2014.2346997.
L. Schaefers and M. Platzner, “A Novel Technique and its Application to Computer Go,” IEEE Transactions on Computational Intelligence and AI in Games, vol. 6, no. 3, pp. 361–374, 2014.
Schaefers, Lars, and Marco Platzner. “A Novel Technique and Its Application to Computer Go.” IEEE Transactions on Computational Intelligence and AI in Games, vol. 6, no. 3, 2014, pp. 361–74, doi:10.1109/TCIAIG.2014.2346997.

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