Teaching a Shader-Based Introduction to Computer Graphics

E. Angel, D. Shreiner, IEEE Computer Graphics and Applications 31 (2011) 9–13.

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Journal Article | English
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Journal Title
IEEE Computer Graphics and Applications
Volume
31
Issue
2
Page
9-13
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Angel E, Shreiner D. Teaching a Shader-Based Introduction to Computer Graphics. IEEE Computer Graphics and Applications. 2011;31(2):9-13. doi:10.1109/MCG.2011.27
Angel, E., & Shreiner, D. (2011). Teaching a Shader-Based Introduction to Computer Graphics. IEEE Computer Graphics and Applications, 31(2), 9–13. https://doi.org/10.1109/MCG.2011.27
@article{Angel_Shreiner_2011, title={Teaching a Shader-Based Introduction to Computer Graphics}, volume={31}, DOI={10.1109/MCG.2011.27}, number={2}, journal={IEEE Computer Graphics and Applications}, publisher={IEEE}, author={Angel, E. and Shreiner, D.}, year={2011}, pages={9–13} }
Angel, E., and D. Shreiner. “Teaching a Shader-Based Introduction to Computer Graphics.” IEEE Computer Graphics and Applications 31, no. 2 (2011): 9–13. https://doi.org/10.1109/MCG.2011.27.
E. Angel and D. Shreiner, “Teaching a Shader-Based Introduction to Computer Graphics,” IEEE Computer Graphics and Applications, vol. 31, no. 2, pp. 9–13, 2011.
Angel, E., and D. Shreiner. “Teaching a Shader-Based Introduction to Computer Graphics.” IEEE Computer Graphics and Applications, vol. 31, no. 2, IEEE, 2011, pp. 9–13, doi:10.1109/MCG.2011.27.

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