Real-Time Marching Cubes on the Vertex Shader

F. Goetz, T. Junklewitz, G. Domik, in: J. Dingliana, F. Ganovelli (Eds.), EG Short Presentations, The Eurographics Association, 2005, pp. 5–8.

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Goetz F, Junklewitz T, Domik G. Real-Time Marching Cubes on the Vertex Shader. In: Dingliana J, Ganovelli F, eds. EG Short Presentations. The Eurographics Association; 2005:5-8. doi:10.2312/egs.20051010
Goetz, F., Junklewitz, T., & Domik, G. (2005). Real-Time Marching Cubes on the Vertex Shader. In J. Dingliana & F. Ganovelli (Eds.), EG Short Presentations (pp. 5–8). The Eurographics Association. https://doi.org/10.2312/egs.20051010
@inproceedings{Goetz_Junklewitz_Domik_2005, title={Real-Time Marching Cubes on the Vertex Shader}, DOI={10.2312/egs.20051010}, booktitle={EG Short Presentations}, publisher={The Eurographics Association}, author={Goetz, Frank and Junklewitz, Theodor and Domik, Gitta}, editor={Dingliana, John and Ganovelli, FabioEditors}, year={2005}, pages={5–8} }
Goetz, Frank, Theodor Junklewitz, and Gitta Domik. “Real-Time Marching Cubes on the Vertex Shader.” In EG Short Presentations, edited by John Dingliana and Fabio Ganovelli, 5–8. The Eurographics Association, 2005. https://doi.org/10.2312/egs.20051010.
F. Goetz, T. Junklewitz, and G. Domik, “Real-Time Marching Cubes on the Vertex Shader,” in EG Short Presentations, 2005, pp. 5–8.
Goetz, Frank, et al. “Real-Time Marching Cubes on the Vertex Shader.” EG Short Presentations, edited by John Dingliana and Fabio Ganovelli, The Eurographics Association, 2005, pp. 5–8, doi:10.2312/egs.20051010.

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