GaMoVR: Gamification-Based UML Learning Environment in Virtual Reality

E. Yigitbas, M. Schmidt, A. Bucchiarone, S. Gottschalk, G. Engels, Science of Computer Programming (2023).

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Yigitbas, EnesLibreCat ; Schmidt, Maximilian; Bucchiarone, Antonio; Gottschalk, SebastianLibreCat; Engels, GregorLibreCat
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Science of Computer Programming
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Yigitbas E, Schmidt M, Bucchiarone A, Gottschalk S, Engels G. GaMoVR: Gamification-Based UML Learning Environment in Virtual Reality. Science of Computer Programming. Published online 2023.
Yigitbas, E., Schmidt, M., Bucchiarone, A., Gottschalk, S., & Engels, G. (2023). GaMoVR: Gamification-Based UML Learning Environment in Virtual Reality. Science of Computer Programming.
@article{Yigitbas_Schmidt_Bucchiarone_Gottschalk_Engels_2023, title={GaMoVR: Gamification-Based UML Learning Environment in Virtual Reality}, journal={Science of Computer Programming}, publisher={Elsevier}, author={Yigitbas, Enes and Schmidt, Maximilian and Bucchiarone, Antonio and Gottschalk, Sebastian and Engels, Gregor}, year={2023} }
Yigitbas, Enes, Maximilian Schmidt, Antonio Bucchiarone, Sebastian Gottschalk, and Gregor Engels. “GaMoVR: Gamification-Based UML Learning Environment in Virtual Reality.” Science of Computer Programming, 2023.
E. Yigitbas, M. Schmidt, A. Bucchiarone, S. Gottschalk, and G. Engels, “GaMoVR: Gamification-Based UML Learning Environment in Virtual Reality,” Science of Computer Programming, 2023.
Yigitbas, Enes, et al. “GaMoVR: Gamification-Based UML Learning Environment in Virtual Reality.” Science of Computer Programming, Elsevier, 2023.

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