The perils of gamification: Does engaging with gamified services increase users’ willingness to disclose personal information?
S.T.-N. Trang, W. Weiger, Computers in Human Behavior 116 (2021).
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Journal Article
| English
Author
Trang, Simon Thanh-NamLibreCat ;
Weiger, W.
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Journal Title
Computers in Human Behavior
Volume
116
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Cite this
Trang ST-N, Weiger W. The perils of gamification: Does engaging with gamified services increase users’ willingness to disclose personal information? Computers in Human Behavior. 2021;116.
Trang, S. T.-N., & Weiger, W. (2021). The perils of gamification: Does engaging with gamified services increase users’ willingness to disclose personal information? Computers in Human Behavior, 116.
@article{Trang_Weiger_2021, title={The perils of gamification: Does engaging with gamified services increase users’ willingness to disclose personal information?}, volume={116}, journal={Computers in Human Behavior}, author={Trang, Simon Thanh-Nam and Weiger, W.}, year={2021} }
Trang, Simon Thanh-Nam, and W. Weiger. “The Perils of Gamification: Does Engaging with Gamified Services Increase Users’ Willingness to Disclose Personal Information?” Computers in Human Behavior 116 (2021).
S. T.-N. Trang and W. Weiger, “The perils of gamification: Does engaging with gamified services increase users’ willingness to disclose personal information?,” Computers in Human Behavior, vol. 116, 2021.
Trang, Simon Thanh-Nam, and W. Weiger. “The Perils of Gamification: Does Engaging with Gamified Services Increase Users’ Willingness to Disclose Personal Information?” Computers in Human Behavior, vol. 116, 2021.