The perils of gamification: Does engaging with gamified services increase users’ willingness to disclose personal information?

S. Trang, W. Weiger, Computers in Human Behavior 116 (2021).

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Trang, S.; Weiger, W.
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Computers in Human Behavior
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116
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Trang S, Weiger W. The perils of gamification: Does engaging with gamified services increase users’ willingness to disclose personal information? Computers in Human Behavior. 2021;116.
Trang, S., & Weiger, W. (2021). The perils of gamification: Does engaging with gamified services increase users’ willingness to disclose personal information? Computers in Human Behavior, 116.
@article{Trang_Weiger_2021, title={The perils of gamification: Does engaging with gamified services increase users’ willingness to disclose personal information?}, volume={116}, journal={Computers in Human Behavior}, author={Trang, S. and Weiger, W.}, year={2021} }
Trang, S., and W. Weiger. “The Perils of Gamification: Does Engaging with Gamified Services Increase Users’ Willingness to Disclose Personal Information?” Computers in Human Behavior 116 (2021).
S. Trang and W. Weiger, “The perils of gamification: Does engaging with gamified services increase users’ willingness to disclose personal information?,” Computers in Human Behavior, vol. 116, 2021.
Trang, S., and W. Weiger. “The Perils of Gamification: Does Engaging with Gamified Services Increase Users’ Willingness to Disclose Personal Information?” Computers in Human Behavior, vol. 116, 2021.

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