An XML-based visual shading language for vertex and fragment shaders

F. Goetz, R. Borau, G. Domik-Kienegger, in: D. P. Brutzman, L. Chittaro, R. Puk (Eds.), Proceeding of the Ninth International Conference on 3D Web Technology, Web3D 2004, Monterey, California, USA, April 5-8, 2004, {ACM}, 2004, pp. 87–97.

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Proceeding of the Ninth International Conference on 3D Web Technology, Web3D 2004, Monterey, California, USA, April 5-8, 2004
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87-97
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Goetz F, Borau R, Domik-Kienegger G. An XML-based visual shading language for vertex and fragment shaders. In: P. Brutzman D, Chittaro L, Puk R, eds. Proceeding of the Ninth International Conference on 3D Web Technology, Web3D 2004, Monterey, California, USA, April 5-8, 2004. {ACM}; 2004:87-97. doi:10.1145/985040.985054
Goetz, F., Borau, R., & Domik-Kienegger, G. (2004). An XML-based visual shading language for vertex and fragment shaders. In D. P. Brutzman, L. Chittaro, & R. Puk (Eds.), Proceeding of the Ninth International Conference on 3D Web Technology, Web3D 2004, Monterey, California, USA, April 5-8, 2004 (pp. 87–97). {ACM}. https://doi.org/10.1145/985040.985054
@inproceedings{Goetz_Borau_Domik-Kienegger_2004, title={An XML-based visual shading language for vertex and fragment shaders}, DOI={10.1145/985040.985054}, booktitle={Proceeding of the Ninth International Conference on 3D Web Technology, Web3D 2004, Monterey, California, USA, April 5-8, 2004}, publisher={{ACM}}, author={Goetz, Frank and Borau, Ralf and Domik-Kienegger, Gitta}, editor={P. Brutzman, Donald and Chittaro, Luca and Puk, RichardEditors}, year={2004}, pages={87–97} }
Goetz, Frank, Ralf Borau, and Gitta Domik-Kienegger. “An XML-Based Visual Shading Language for Vertex and Fragment Shaders.” In Proceeding of the Ninth International Conference on 3D Web Technology, Web3D 2004, Monterey, California, USA, April 5-8, 2004, edited by Donald P. Brutzman, Luca Chittaro, and Richard Puk, 87–97. {ACM}, 2004. https://doi.org/10.1145/985040.985054.
F. Goetz, R. Borau, and G. Domik-Kienegger, “An XML-based visual shading language for vertex and fragment shaders,” in Proceeding of the Ninth International Conference on 3D Web Technology, Web3D 2004, Monterey, California, USA, April 5-8, 2004, 2004, pp. 87–97.
Goetz, Frank, et al. “An XML-Based Visual Shading Language for Vertex and Fragment Shaders.” Proceeding of the Ninth International Conference on 3D Web Technology, Web3D 2004, Monterey, California, USA, April 5-8, 2004, edited by Donald P. Brutzman et al., {ACM}, 2004, pp. 87–97, doi:10.1145/985040.985054.

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