Composition and Arrangement Techniques for Music in Interactive Immersive Environments
A. Berndt, K. Hartmann, N. Röber, M. Masuch, in: {Audio Mostly 2006: A Conf. on Sound in Games}, Interactive Institute/Sonic Studio, Piteå, Sweden, 2006, pp. 53–59.
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Conference Paper
Author
Berndt, A.;
Hartmann, K.;
Röber, N.;
Masuch, M.
Publishing Year
Proceedings Title
{Audio Mostly 2006: A Conf. on Sound in Games}
Page
53–59
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Berndt A, Hartmann K, Röber N, Masuch M. Composition and Arrangement Techniques for Music in Interactive Immersive Environments. In: {Audio Mostly 2006: A Conf. on Sound in Games}. Interactive Institute/Sonic Studio; 2006:53–59.
Berndt, A., Hartmann, K., Röber, N., & Masuch, M. (2006). Composition and Arrangement Techniques for Music in Interactive Immersive Environments. {Audio Mostly 2006: A Conf. on Sound in Games}, 53–59.
@inproceedings{Berndt_Hartmann_Röber_Masuch_2006, place={Piteå, Sweden}, title={Composition and Arrangement Techniques for Music in Interactive Immersive Environments}, booktitle={{Audio Mostly 2006: A Conf. on Sound in Games}}, publisher={Interactive Institute/Sonic Studio}, author={Berndt, A. and Hartmann, K. and Röber, N. and Masuch, M.}, year={2006}, pages={53–59} }
Berndt, A., K. Hartmann, N. Röber, and M. Masuch. “Composition and Arrangement Techniques for Music in Interactive Immersive Environments.” In {Audio Mostly 2006: A Conf. on Sound in Games}, 53–59. Piteå, Sweden: Interactive Institute/Sonic Studio, 2006.
A. Berndt, K. Hartmann, N. Röber, and M. Masuch, “Composition and Arrangement Techniques for Music in Interactive Immersive Environments,” in {Audio Mostly 2006: A Conf. on Sound in Games}, 2006, pp. 53–59.
Berndt, A., et al. “Composition and Arrangement Techniques for Music in Interactive Immersive Environments.” {Audio Mostly 2006: A Conf. on Sound in Games}, Interactive Institute/Sonic Studio, 2006, pp. 53–59.